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Cyberpunk City

A Modular Cyberpunk Environment created based on this image:
https://www.deviantart.com/blueroguevyse/art/City-Square-358742992

The goal I had when I set out on this project was to learn more about modular asset creation, lighting, and texturing within Substance Designer.

I wanted to take this concept and work from it in developing my knowledge of modular environment workflows, lighting, and tileable materials via Substance Designer. I also wanted to work with baked lighting in UE4, as my previous environments hadn't focused on that nearly as much as I'd have liked. I also learned to use some particle effects to create thicker fog around the tops of the buildings.

The project was definitely a learning experience and as always goes to show how there's always more to improve and learn!

Critique and Feedback are appreciated.

Beauty Shot 1

Beauty Shot 1

Beauty Shot 2

Beauty Shot 2

Lighting Details

Lighting Details

Road and Sidewalk Modular Assets:
3-way intersection
Road
Curb - with sidewalk
Outer corner - with sidewalk
Inner corner - with sidewalk
Sidewalk

Road and Sidewalk Modular Assets:
3-way intersection
Road
Curb - with sidewalk
Outer corner - with sidewalk
Inner corner - with sidewalk
Sidewalk

Street Props:
Monorails
3 Rail supports
Crosswalk sign
Shopping District sign
Street/Sidewalk Fence
Fire Hydrant
Median Bollard
Subway Entrance Bollard

Street Props:
Monorails
3 Rail supports
Crosswalk sign
Shopping District sign
Street/Sidewalk Fence
Fire Hydrant
Median Bollard
Subway Entrance Bollard

Billboard Assets:
Large Corner
Short Corner
Tall Billboard
Medium Billboard
Small Billboard
3-square sign

Billboard Assets:
Large Corner
Short Corner
Tall Billboard
Medium Billboard
Small Billboard
3-square sign

Building Assets:
Brick wall
Brick wall with glass
Brick wall with small corner of glass
Glass entryway
Clean stone pillar
Stack stone pillars
Long metal pillar
Glass window
Slanted glass windows
Metal skyscraper framing.

Building Assets:
Brick wall
Brick wall with glass
Brick wall with small corner of glass
Glass entryway
Clean stone pillar
Stack stone pillars
Long metal pillar
Glass window
Slanted glass windows
Metal skyscraper framing.

Holograms

Holograms

Substance Designer Materials

Substance Designer Materials

Substance Designer Concrete Material Nodes

Substance Designer Concrete Material Nodes

Substance Designer Hexagon Tile and Sidewalk Material Nodes

Substance Designer Hexagon Tile and Sidewalk Material Nodes

Hologram Shader Node in UE4

Hologram Shader Node in UE4

Texture sheet example.

All Assets have the following:
Albedo
AO - Red channel
Roughness - Green channel
Metallic - Blue channel

Texture sheet example.

All Assets have the following:
Albedo
AO - Red channel
Roughness - Green channel
Metallic - Blue channel

References 1

References 1

References 2

References 2

Process Showcase:
Blockout
Asset placement
Lighting/Post Processing
Asset Adjustment
Lighting/Post Processing
Final Image

Process Showcase:
Blockout
Asset placement
Lighting/Post Processing
Asset Adjustment
Lighting/Post Processing
Final Image